{
  "generated": "2026-10-03T18:26:20.477Z",
  "projects": [
    {
      "id": "unimaginablefoundation",
      "order": 1,
      "company": "Warped Imagination",
      "oneLiner": "Narrative Thriller Game",
      "title": "Unimaginable Foundation",
      "blurb": "Solo developing and designing in vanilla Unity an atmospheric narrative thriller that delves into the secretive organization known as the Unimaginable Foundation. This group is behind human hybrid cloning, fusion power, technological weaponry akin to magic, and AI so advanced it poses an existential threat to human civilization.",
      "role": "Solo developer",
      "hero": {
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        "height": 540
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        "height": 450
      },
      "documents": [],
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          "thumb": "https://i.ytimg.com/vi/NFCQeiFZzvc/hqdefault.jpg",
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          "height": 360,
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          "height": 900,
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          "height": 236,
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        },
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          "height": 272,
          "alt": "Unimaginable Foundation — Core Feature Exploration"
        },
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          "height": 280,
          "alt": "Unimaginable Foundation — Core Feature Interrogation"
        },
        {
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          "width": 640,
          "height": 262,
          "alt": "Unimaginable Foundation — Core Feature Investigation"
        }
      ]
    },
    {
      "id": "alteredmechanics",
      "order": 2,
      "company": "Altered Mechanics",
      "oneLiner": "The Ultimate Mech Simulator",
      "title": "Altered Mechanics",
      "blurb": "Altered Mechanics is a startup I founded focused on hyper-immersive, full-motion, extended-reality experiences, backed by a wealth of hardware, software and creative talent. The 'patented' Altered Frame is a concept that has burned a hole in my head for years, with its goal of being the ultimate mech based fighting experience.",
      "role": "Concept, Design, Engineering & Project Management",
      "hero": {
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        "mp4": "/assets/media/projects/alteredmechanics/hero.mp4",
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        "height": 540
      },
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        "src": "/assets/media/projects/alteredmechanics/logo.webp",
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        "height": 100
      },
      "documents": [
        {
          "label": "Patent",
          "href": "/assets/media/projects/alteredmechanics/US-11141650-B2.pdf",
          "type": "PDF",
          "size": "576 KB"
        }
      ],
      "gallery": [
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          "thumb": "https://i.ytimg.com/vi/roecnyI2cGI/hqdefault.jpg",
          "width": 480,
          "height": 360,
          "alt": "Altered Mechanics — video"
        },
        {
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        },
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          "src": "/assets/media/projects/alteredmechanics/g-alteredmechanicspaladin-sm.webp",
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          "height": 252,
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          "src": "/assets/media/projects/alteredmechanics/g-alteredpaladin.webp",
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          "height": 1024,
          "alt": "Altered Mechanics — alteredpaladin"
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          "height": 1024,
          "alt": "Altered Mechanics — alteredpaladinslice"
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        {
          "type": "image",
          "src": "/assets/media/projects/alteredmechanics/g-alteredronin.webp",
          "width": 1024,
          "height": 1024,
          "alt": "Altered Mechanics — alteredronin"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/alteredmechanics/g-frame.webp",
          "width": 1140,
          "height": 1210,
          "alt": "Altered Mechanics — frame"
        },
        {
          "type": "video",
          "webm": "/assets/media/projects/alteredmechanics/g-paladinweaponusage.webm",
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          "poster": "/assets/media/projects/alteredmechanics/g-paladinweaponusage-poster.webp",
          "width": 600,
          "height": 338,
          "alt": "Altered Mechanics — Paladin Weapon Usage"
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        {
          "type": "image",
          "src": "/assets/media/projects/alteredmechanics/g-playing.webp",
          "width": 800,
          "height": 800,
          "alt": "Altered Mechanics — playing"
        },
        {
          "type": "video",
          "webm": "/assets/media/projects/alteredmechanics/g-simulation.webm",
          "mp4": "/assets/media/projects/alteredmechanics/g-simulation.mp4",
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          "height": 720,
          "alt": "Altered Mechanics — Simulation"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/alteredmechanics/g-simulator.webp",
          "width": 320,
          "height": 180,
          "alt": "Altered Mechanics — simulator"
        },
        {
          "type": "video",
          "webm": "/assets/media/projects/alteredmechanics/g-trailer.webm",
          "mp4": "/assets/media/projects/alteredmechanics/g-trailer.mp4",
          "poster": "/assets/media/projects/alteredmechanics/g-trailer-poster.webp",
          "width": 1280,
          "height": 720,
          "alt": "Altered Mechanics — Trailer"
        },
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          "src": "/assets/media/projects/alteredmechanics/g-vrturretshooter.webp",
          "width": 1280,
          "height": 720,
          "alt": "Altered Mechanics — vrturretshooter"
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      ]
    },
    {
      "id": "superbowl",
      "order": 3,
      "company": "Vixi The Famous Group",
      "oneLiner": "Super Bowl Take Over",
      "title": "The Ultimate Fan Engagement Platform",
      "blurb": "I built this enterprise platform from the ground up into the massive provider it is today, hiring a great team in the process. Vixi now supports the major sports and events across the US, from simple displays all the way to giant video boards in stadiums and four sided giant tower displays at concerts. Even though it was used exclusively at several Super Bowls the highlight for me was standing on the sidelines alongside the NFL teams at Wembley stadium in my home town of London watching over 85,000 people looking up at the screen to watch a real-time social display that my team created ... truly amazing!",
      "role": "Technical Direction, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/superbowl/hero.webm",
        "mp4": "/assets/media/projects/superbowl/hero.mp4",
        "poster": "/assets/media/projects/superbowl/hero-poster.webp",
        "width": 960,
        "height": 540
      },
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        "src": "/assets/media/projects/superbowl/logo.webp",
        "width": 100,
        "height": 100
      },
      "documents": [],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/superbowl/g-nfllondon.webp",
          "width": 457,
          "height": 526,
          "alt": "The Ultimate Fan Engagement Platform — NFLLondon"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/superbowl/g-superbowl.webp",
          "width": 1280,
          "height": 718,
          "alt": "The Ultimate Fan Engagement Platform — superbowl"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/superbowl/g-vixi.webp",
          "width": 1200,
          "height": 676,
          "alt": "The Ultimate Fan Engagement Platform — Vixi"
        }
      ]
    },
    {
      "id": "hutchgames",
      "order": 4,
      "company": "Hutch Games",
      "oneLiner": "Smash Cops",
      "title": "Smash Cops",
      "blurb": "Coded a multitude of games using C# in Unity across mobile platforms. Built an automatic, incremental CI/CD build server and implemented a data-driven development cycle by executing A/B testing.\n\nSmash Cops games reached #1 on both iOS and Android with tens of millions of players.",
      "role": "Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/hutchgames/hero.webm",
        "mp4": "/assets/media/projects/hutchgames/hero.mp4",
        "poster": "/assets/media/projects/hutchgames/hero-poster.webp",
        "width": 854,
        "height": 480
      },
      "logo": {
        "src": "/assets/media/projects/hutchgames/logo.webp",
        "width": 175,
        "height": 176
      },
      "documents": [],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/hutchgames/g-profile.webp",
          "width": 512,
          "height": 512,
          "alt": "Smash Cops — profile"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/hutchgames/g-smashcops.webp",
          "width": 1280,
          "height": 720,
          "alt": "Smash Cops — smashcops"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/hutchgames/g-smashcopsheat.webp",
          "width": 1280,
          "height": 692,
          "alt": "Smash Cops — smashcopsheat"
        }
      ]
    },
    {
      "id": "zombies",
      "order": 5,
      "company": "Altered Mechanics",
      "oneLiner": "Zombies!!!",
      "title": "The Ultimate Shooter",
      "blurb": "Every FPS fan boy game developer needs a zombie shooter under their belt right?\n\nMine just involves custom made spatially tracked rifles with realistic reloading and kick back. At Altered Mechanics we made custom 'patented' hardware so fighting zombies will never be the same again.",
      "role": "Concept, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/zombies/hero.webm",
        "mp4": "/assets/media/projects/zombies/hero.mp4",
        "poster": "/assets/media/projects/zombies/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/zombies/logo.webp",
        "width": 100,
        "height": 100
      },
      "documents": [
        {
          "label": "Patent",
          "href": "/assets/media/projects/zombies/US-10969185-B2.pdf",
          "type": "PDF",
          "size": "333 KB"
        }
      ],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/zombies/g-game.webp",
          "width": 960,
          "height": 540,
          "alt": "The Ultimate Shooter — game"
        },
        {
          "type": "video",
          "webm": "/assets/media/projects/zombies/g-headshot.webm",
          "mp4": "/assets/media/projects/zombies/g-headshot.mp4",
          "poster": "/assets/media/projects/zombies/g-headshot-poster.webp",
          "width": 600,
          "height": 376,
          "alt": "The Ultimate Shooter — headshot"
        }
      ]
    },
    {
      "id": "lollapalooza",
      "order": 6,
      "company": "Vixi The Famous Group",
      "oneLiner": "Augmented Reality Tower",
      "title": "Augmented Reality Tower",
      "blurb": "While at Vixi, I led the design and development of a live, real-time game engine broadcast tower deployed at major music and sporting events—including Lollapalooza, Austin City Limits, Music Midtown, and Voodoo Fest. The activation featured dynamic video schedules, real-time social media feeds, and an interactive Augmented Reality \"fun house mirror\" that became a massive crowd favorite.",
      "role": "Technical Direction, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/lollapalooza/hero.webm",
        "mp4": "/assets/media/projects/lollapalooza/hero.mp4",
        "poster": "/assets/media/projects/lollapalooza/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/lollapalooza/logo.webp",
        "width": 100,
        "height": 100
      },
      "documents": [],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/lollapalooza/g-lollapaloozatower.webp",
          "width": 512,
          "height": 362,
          "alt": "Augmented Reality Tower — Lollapalooza Tower"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/lollapalooza/g-lollapalozza.webp",
          "width": 800,
          "height": 450,
          "alt": "Augmented Reality Tower — lollapalozza"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/lollapalooza/g-tower1.webp",
          "width": 644,
          "height": 362,
          "alt": "Augmented Reality Tower — tower1"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/lollapalooza/g-tower2.webp",
          "width": 641,
          "height": 364,
          "alt": "Augmented Reality Tower — tower2"
        }
      ]
    },
    {
      "id": "vrelectricchair",
      "order": 7,
      "company": "Warped Imagination",
      "oneLiner": "Shocking",
      "title": "Old Sparky",
      "blurb": "What started as a concept for a Hack soon turned into one of the scariest REAL experiences for VR. This is how Immersion should be done, but probably shouldn't. The result was headlining SoCal VR Conference and front page of the OC Register.",
      "role": "Technical Direction, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/vrelectricchair/hero.webm",
        "mp4": "/assets/media/projects/vrelectricchair/hero.mp4",
        "poster": "/assets/media/projects/vrelectricchair/hero-poster.webp",
        "width": 600,
        "height": 338
      },
      "logo": {
        "src": "/assets/media/projects/vrelectricchair/logo.webp",
        "width": 100,
        "height": 100
      },
      "documents": [],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/vrelectricchair/g-build.webp",
          "width": 441,
          "height": 316,
          "alt": "Old Sparky — build"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/vrelectricchair/g-execute.webp",
          "width": 441,
          "height": 272,
          "alt": "Old Sparky — execute"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/vrelectricchair/g-profile.webp",
          "width": 331,
          "height": 316,
          "alt": "Old Sparky — profile"
        }
      ]
    },
    {
      "id": "roboandbobo",
      "order": 8,
      "company": "Nice Touch Games",
      "oneLiner": "Robo & Bobo",
      "title": "The Cutest Robot Game",
      "blurb": "Robo & Bobo was a puzzle game where you programmed Robo to aid them in their quest to save Bobo their lovable Teddy.\n\nI created an award-winning indie games company, releasing a multitude of 2D and 3D titles across mobile platforms. Started with a custom XNA/Mono engine and moved onto Unity. Appeared in Develop magazine for my work in conjunction with Microsoft Gaming.",
      "role": "Technical Direction, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/roboandbobo/hero.webm",
        "mp4": "/assets/media/projects/roboandbobo/hero.mp4",
        "poster": "/assets/media/projects/roboandbobo/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/roboandbobo/logo.webp",
        "width": 150,
        "height": 150
      },
      "documents": [],
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          "src": "/assets/media/projects/roboandbobo/g-nicetouchgames.webp",
          "width": 449,
          "height": 390,
          "alt": "The Cutest Robot Game — Nice Touch Games"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/roboandbobo/g-roboandbobo.webp",
          "width": 800,
          "height": 480,
          "alt": "The Cutest Robot Game — roboandbobo"
        },
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          "src": "/assets/media/projects/roboandbobo/g-roboandbobo-png.webp",
          "width": 1280,
          "height": 768,
          "alt": "The Cutest Robot Game — roboandbobo"
        },
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          "src": "/assets/media/projects/roboandbobo/g-robobobo.webp",
          "width": 1280,
          "height": 720,
          "alt": "The Cutest Robot Game — robobobo"
        }
      ]
    },
    {
      "id": "circuitstream",
      "order": 9,
      "company": "Circuit Stream",
      "oneLiner": "Immersive XR Training",
      "title": "XR Training",
      "blurb": "Created an XR training platform for medical and industrial manufacturing Fortune 500 companies. Prototyped and then managed from initial concept design to a 10+ team formation for product launch.",
      "role": "Concept, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/circuitstream/hero.webm",
        "mp4": "/assets/media/projects/circuitstream/hero.mp4",
        "poster": "/assets/media/projects/circuitstream/hero-poster.webp",
        "width": 600,
        "height": 330
      },
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        "src": "/assets/media/projects/circuitstream/logo.webp",
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        "height": 100
      },
      "documents": [],
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          "type": "image",
          "src": "/assets/media/projects/circuitstream/g-vrtraining.webp",
          "width": 600,
          "height": 330,
          "alt": "XR Training — vrtraining"
        }
      ]
    },
    {
      "id": "crazyhorses",
      "order": 10,
      "company": "Nice Touch Games",
      "oneLiner": "Crazy Horses",
      "title": "Beginning An Indie Journey",
      "blurb": "Crazy Horses was a hit set of puzzle games.\n\nI created an award-winning indie games company, releasing a multitude of 2D and 3D titles across mobile platforms. Started with a custom XNA/Mono engine and moved onto Unity. Appeared in Develop magazine for my work in conjunction with Microsoft Gaming.",
      "role": "Technical Direction, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/crazyhorses/hero.webm",
        "mp4": "/assets/media/projects/crazyhorses/hero.mp4",
        "poster": "/assets/media/projects/crazyhorses/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/crazyhorses/logo.webp",
        "width": 150,
        "height": 150
      },
      "documents": [],
      "gallery": [
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          "id": "GM0EqWKkTYg",
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          "label": "Watch video",
          "thumb": "https://i.ytimg.com/vi/GM0EqWKkTYg/hqdefault.jpg",
          "width": 480,
          "height": 360,
          "alt": "Beginning An Indie Journey — video"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/crazyhorses/g-crazy-horses-unstabled-1.webp",
          "width": 614,
          "height": 384,
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        },
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          "src": "/assets/media/projects/crazyhorses/g-crazy-horses-unstabled-3.webp",
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          "height": 384,
          "alt": "Beginning An Indie Journey — Crazy Horses Unstabled 3"
        },
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          "src": "/assets/media/projects/crazyhorses/g-crazyhorses.webp",
          "width": 800,
          "height": 480,
          "alt": "Beginning An Indie Journey — crazyhorses"
        },
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          "src": "/assets/media/projects/crazyhorses/g-crazyhorsestrain.webp",
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          "height": 480,
          "alt": "Beginning An Indie Journey — crazyhorsestrain"
        },
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          "height": 720,
          "alt": "Beginning An Indie Journey — crazyhorsesvideo"
        }
      ]
    },
    {
      "id": "sony",
      "order": 11,
      "company": "Sony",
      "oneLiner": "Intro To The Industry",
      "title": "Sony Computer Entertainment London",
      "blurb": "Worked on substantial AAA titles as a lead tools programmer and technical producer. Managed engineering teams on titles like Eight Days, Until Dawn and Digital Comics. Started as a Maya development specialist.",
      "role": "Lead Tools Programmer & Technical Producer",
      "hero": {
        "webm": "/assets/media/projects/sony/hero.webm",
        "mp4": "/assets/media/projects/sony/hero.mp4",
        "poster": "/assets/media/projects/sony/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/sony/logo.webp",
        "width": 100,
        "height": 100
      },
      "documents": [],
      "gallery": [
        {
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          "src": "/assets/media/projects/sony/g-eight-days-ps3-original.webp",
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          "height": 720,
          "alt": "Sony Computer Entertainment London — eight days ps3.original"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/sony/g-gameart.webp",
          "width": 320,
          "height": 378,
          "alt": "Sony Computer Entertainment London — gameart"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/sony/g-playstationcomics.webp",
          "width": 1280,
          "height": 720,
          "alt": "Sony Computer Entertainment London — playstationcomics"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/sony/g-sonycomputerentertainment.webp",
          "width": 383,
          "height": 296,
          "alt": "Sony Computer Entertainment London — Sony Computer Entertainment"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/sony/g-untildawn.webp",
          "width": 1067,
          "height": 600,
          "alt": "Sony Computer Entertainment London — untildawn"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/sony/g-video.webp",
          "width": 1280,
          "height": 720,
          "alt": "Sony Computer Entertainment London — video"
        }
      ]
    },
    {
      "id": "transported",
      "order": 12,
      "company": "Transported",
      "oneLiner": "Virtual Real Estate",
      "title": "Virtual Reality for Real Estate",
      "blurb": "Built the leading application on the Oculus VR (Meta) platform for virtual reality real estate. Solo developed in Unity the on-headset part of the platform, editor and AWS backend, while managing an external team of web developers for a browser based solution.",
      "role": "Technical Direction, Design, Engineering & Project Management",
      "hero": {
        "webm": "/assets/media/projects/transported/hero.webm",
        "mp4": "/assets/media/projects/transported/hero.mp4",
        "poster": "/assets/media/projects/transported/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/transported/logo.webp",
        "width": 488,
        "height": 126
      },
      "documents": [],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/transported/g-company.webp",
          "width": 800,
          "height": 496,
          "alt": "Virtual Reality for Real Estate — company"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/transported/g-transported01.webp",
          "width": 1400,
          "height": 720,
          "alt": "Virtual Reality for Real Estate — transported01"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/transported/g-transported02.webp",
          "width": 1400,
          "height": 720,
          "alt": "Virtual Reality for Real Estate — transported02"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/transported/g-transportedvr.webp",
          "width": 706,
          "height": 528,
          "alt": "Virtual Reality for Real Estate — transportedvr"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/transported/g-video.webp",
          "width": 512,
          "height": 288,
          "alt": "Virtual Reality for Real Estate — video"
        }
      ]
    },
    {
      "id": "ellie",
      "order": 13,
      "company": "Ellie",
      "oneLiner": "Step Inside",
      "title": "Build Ellie",
      "blurb": "I concepted, designed and patented a multi-sensory dome for a client.\n\nAn intimate immersive environment that engages sight, sound, touch, scent, temperature, and light, synchronized by software into a single seamless experience designed to alter your perception of reality.",
      "role": "Concept Creation & Design",
      "hero": {
        "webm": "/assets/media/projects/ellie/hero.webm",
        "mp4": "/assets/media/projects/ellie/hero.mp4",
        "poster": "/assets/media/projects/ellie/hero-poster.webp",
        "width": 960,
        "height": 540
      },
      "logo": {
        "src": "/assets/media/projects/ellie/logo.webp",
        "width": 512,
        "height": 512
      },
      "documents": [
        {
          "label": "Patent",
          "href": "/assets/media/projects/ellie/US-11511206-B2.pdf",
          "type": "PDF",
          "size": "1.5 MB"
        }
      ],
      "gallery": [
        {
          "type": "image",
          "src": "/assets/media/projects/ellie/g-coralreef.webp",
          "width": 937,
          "height": 582,
          "alt": "Build Ellie — Coral Reef"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/ellie/g-domes.webp",
          "width": 1600,
          "height": 1366,
          "alt": "Build Ellie — Domes"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/ellie/g-forestmeditation.webp",
          "width": 937,
          "height": 582,
          "alt": "Build Ellie — Forest Meditation"
        },
        {
          "type": "image",
          "src": "/assets/media/projects/ellie/g-stepinside.webp",
          "width": 1600,
          "height": 1544,
          "alt": "Build Ellie — Step Inside"
        }
      ]
    }
  ]
}